Leadership Training Games


introduction Leadership Training Games is a compilation of leadership development games from various sources including many from www.humanpingpongball.com and www.Directivecommunication.com. Leadership Games should be designed to bring out the characteristics of great leadership. According to one of the world’s top leadership speakers, Arthur Carmazzi, “...the process of realizing the affects that our perception of reality has on others, gives us as leaders the ability to see past our boundaries and into the realities of others. Only then can we assist them on a path to greater success.”

Leadership Awareness games:
Colored Glasses Revelation
The colored business game
CBC Card Games for Leadership
Categories
  • Acceptance
Catagory: These are exercises to teach AcceptingK

Total 7 games.
  • Association
Catagory: These are exercises that train fast-thinking. You will find that a lot of the exercises in this category are variations on the traditional Free AssociationG game. Others train fast thinking in other ways, and a few even focus on dissociation - you can use the latter to make the point that association is easy and natural (see Introducing AssociationG for more ).

Total 29 games.
  • Audience Participation
Catagory: These are games in which the audience participates to some extent. Evidently, in just about any improv show there we use audience suggestions, so to some extent each game should be in this category. Instead, we’ve listed only games in which during the game, the audience is involved. See also Ask-forK for examples of what you can ask the audience.

Total 11 games
  • Characters
Catagory: The focus of these games and exercises is on building characters

Total 14 games
  • Continuation
Catagory: These are games that consist of continuations of the previous scene. See also Scene ReplayC . In many cases one will ask the audience how to continue the scene - see Ask-forK for examples.

Total 8 games
  • Die
Catagory: These are games in which the audience decides to ’throw out’ players by yelling ’Die’ when a player doesn’t stick to the rules of the game, or does not manage to get the task/game done properly. After a die the game either ends or the player is replaced by another one.

Total 8 games
  • Endowment
Catagory: Endowment is attributing other players with physical, emotional or other characteristics, or getting other players to do something, or to behave in a particular way.

Total 15 games
  • Energy
Catagory: These games are meant to get the blood pumping through those veins. These can be used as a Warm-upC , or to get the class moving again at the end of a long day.

Total 20 games
  • Environment
Catagory: These are games that teach players how to build an environment, as part of a PlatformK . By environment we mean defining where we are, and placing (mimed) props we in that location. When working with groups new to improv, you may want to teach environment first, and then move on to PlatformK , by extending the where by incorporating the Who (and the Why).

Total 6 games.
  • Exercise
Catagory: This is rehearsal and workshop stuff. Most of the games and exercises listed here would probably not be used in front of an audience. Some exercises train particular aspects, others are just plain silly and might just as well be used by girl scouts on a rainy day

Total 161 games.
  • Experts
Catagory: This is a series of games in which experts about some subject are interviewed. The topic for the interview is often provided by the audience (see Ask-forK ).

Total 2 games
  • Format
Catagory: These are show formats. Here you will find Long FormC formats, and formats that consist of series of shorter games.

Total 11 games
  • Gibberish
Catagory: Gibberish is nonsense-language. Scenes in Gibberish are done in a non-existing language. When doing gibberish scenes, remember that you can speak different kinds of gibberish languages. Try experimenting with Japanese, French, Swedish, Zulu, German, and so on.

Total 10 games
  • Introduction
Catagory: These exercises are intended to get everybody acquainted and to learn each other’s names. Use these early on in a workshop, if players don’t know each other. See also GroupC and TrustC .

Total 17 games
  • Long Form
Catagory: These are formats for longer improvised scenes, or even series of scenes

Total 6 games
  • Narration
Catagory: In these games and exercises, the focus is on Storytelling

Total 22 games
  • Performance
Catagory:These are games you’d use for performance

Total 129 games.
  • SingSong
Catagory: These are games that involve music or songs

Total 3 games
  • Spontaneity
Catagory: These games help you blank your mind, and train players to acknowledge the things they subconsciously think.

Total 14 games
  • Verbal wit
Catagory: These games usually do not develop into scenes, and quite often turn into (or deteriorate into) series of one-liners. Can still be fun, if played well, but it’s not exactly improvised theater
  • Warm-up
Catagory:These games are meant to get everybody in a cheery mood, establish trust between the players, and sharpen concentration. Apart from that, most have no performance value, and are rarely used to teach any particular skill. Most of these games would just as well work to entertain the kids on a rainy day at the girl scouts. You’d use these games at the start of a rehearsal, or as part of the preparation for a show.

Total 87 games

Training Games Catagories


Ice Breakers Training Games
Team Building Training Games
Leadership Training Games
Communication Training Games
Sales Training Games