Catagory: These are exercises to teach AcceptingK
Total 7 games.
Catagory: These are exercises that train fast-thinking. You will find that a lot of the exercises in
this category are variations on the traditional Free AssociationG game. Others train fast
thinking in other ways, and a few even focus on dissociation - you can use the latter to
make the point that association is easy and natural (see Introducing AssociationG for
more ).
Total 29 games.
Catagory: These are games in which the audience participates to some extent. Evidently, in just
about any improv show there we use audience suggestions, so to some extent each
game should be in this category. Instead, we’ve listed only games in which during the
game, the audience is involved. See also Ask-forK for examples of what you can ask
the audience.
Total 11 games
Catagory: The focus of these games and exercises is on building characters
Total 14 games
Catagory: These are games that consist of continuations of the previous scene. See also Scene
ReplayC .
In many cases one will ask the audience how to continue the scene - see Ask-forK for
examples.
Total 8 games
Catagory: These are games in which the audience decides to ’throw out’ players by yelling ’Die’
when a player doesn’t stick to the rules of the game, or does not manage to get the
task/game done properly. After a die the game either ends or the player is replaced by
another one.
Total 8 games
Catagory: Endowment is attributing other players with physical, emotional or other characteristics,
or getting other players to do something, or to behave in a particular way.
Total 15 games
Catagory: These games are meant to get the blood pumping through those veins. These can be
used as a Warm-upC , or to get the class moving again at the end of a long day.
Total 20 games
Catagory: These are games that teach players how to build an environment, as part of a
PlatformK . By environment we mean defining where we are, and placing (mimed)
props we in that location.
When working with groups new to improv, you may want to teach environment first, and
then move on to PlatformK , by extending the where by incorporating the Who (and the
Why).
Total 6 games.
Catagory: This is a series of games in which experts about some subject are interviewed. The
topic for the interview is often provided by the audience (see Ask-forK ).
Total 2 games
Catagory: These are show formats. Here you will find Long FormC formats, and formats that
consist of series of shorter games.
Total 11 games
Catagory: Gibberish is nonsense-language. Scenes in Gibberish are done in a non-existing
language. When doing gibberish scenes, remember that you can speak different kinds
of gibberish languages. Try experimenting with Japanese, French, Swedish, Zulu,
German, and so on.
Total 10 games
Catagory: These exercises help the players work together as a group. You’d certainly use these
early on in a series of workshops, but repeating these, even with a well established
group, never does any harm. See also TrustC .
Total 47 games
Catagory: These exercises are intended to get everybody acquainted and to learn each other’s
names. Use these early on in a workshop, if players don’t know each other. See also
GroupC and TrustC .
Total 17 games
Catagory: These are formats for longer improvised scenes, or even series of scenes
Total 6 games
Catagory: These are games that involve music or songs
Total 3 games
Catagory: These games help you blank your mind, and train players to acknowledge the things
they subconsciously think.
Total 14 games
Catagory: These are games that are somehow timed. See Timed ScenesG for suggestions
Total 7 games
Catagory: These exercises are great for the group to build trust. You would use these early on in
a workshop to teach the players to rely on each other. It’s part of the team building; see
also IntroductionC and Group
Total 24 games
Catagory: These games usually do not develop into scenes, and quite often turn into (or
deteriorate into) series of one-liners. Can still be fun, if played well, but it’s not exactly
improvised theater
Catagory:These games are meant to get everybody in a cheery mood, establish trust between
the players, and sharpen concentration. Apart from that, most have no performance
value, and are rarely used to teach any particular skill. Most of these games would just
as well work to entertain the kids on a rainy day at the girl scouts.
You’d use these games at the start of a rehearsal, or as part of the preparation for a
show.
Total 87 games